Alabaster
Warden
(Common)
Creature - Cleric
:
Gain 2 life. Play this ability only if Alabaster Warden is
blocking.
The Wardens' oaths forbid them to use violence, even
for self-defense.
0/1
Benalish
Scout
![]()
(Common)
Creature - Soldier
Vigilance.
As long as you
control an untapped Island, Benalish Scout has flying.
As long as
you control an untapped Forest, Benalish Scout gets
+1/+1.
1/1
Crossbow Marksman
![]()
(Common)
Creature - Soldier
At the beginning of your
upkeep, if Crossbow Marksman is enchanted, put an arrow counter on
it.
:
Crossbow Marksman deals X damage to target attacking or blocking
creature, where X is equal to the number of arrow counters on
Crossbow Marksman.
"One shot, one kill."
1/1
Defender
of Grace
![]()
(Common)
Creature - Knight
Protection from black.
You
may play Defender of Grace whenever you could play an instant.
"You
cannot fight ideas with bullets".
2/1
Demistify
(Common)
Instant
Destroy target enchantment.
Few
mysteries and miracles can survive the merciless scrutiny of the
HNN's journalists.
Femeref
Visionary
![]()
(Common)
Creature - Human Seer
Whenever an enchantment
comes into play, you may gain 2 life.
"Beneath the
tumultous waters of our troubled times, the shining pearls of wisdom
still remain."
1/2
Fortianna's
Ward
![]()
(Common)
Enchant Creature
As Fortianna's Ward comes into
play, choose one - Prevent all damage that would be dealt to
enchanted creature, or prevent all damage that would be dealt by
enchanted creature. Fortianna's Ward gains the chosen abliity.
Mask
of Truth and Purity
(Common)
Enchant Creature
Enchanted creature gains
protection from white and protection from artifacts. This effect does
not remove Mask of Truth and Purity. (Other white enchantments
enchanting this creature are put into their owners'
graveyards)
"Unlike some of my sisters, I have no need to
enhance the beauty granted to me by the Lady." - Serra
angel.
Music of the Spheres
![]()
(Common)
Instant
Until end of turn, whenever a creature
comes into play, gain life equal to its toughness.
Nimrou
Kithkin
(Common)
Creature - Kithkin
Whenever a source would deal
2 or more damage to Nimrou Kithkin, prevent that damage.
The
true beauty no barbarian can crush.
1/1
Repulsor
Field
![]()
(Common)
Creature - Wall
As long as Repulsor Field is
enchanted, it gets +0/+2 and may block any number of creatures.
These
intangible fields ensure that the goblins remain contained in the
slums. Regretfully, they cannot prevent the occasional scatterbrained
tourists from wandering in from the other side.
0/5
Royal
Commando
![]()
(Common)
Creature - Knight
First strike.
Royal
Commando gets +1/+1 for each creature with protection and/or
vigilance.
The younger sons of the Capashen royal family serve
in the Commando Corps for five years, in accordance with
traditions.
2/2
Shrine of Law
and Grace
![]()
(Common)
Enchant Land
Enchanted land gains protection
from red and protection from black.
When Shrine of Law and Grace
comes into play, draw a card.
Subdermal
Plating
(Common)
Enchant Creature
Play Subdermal Plating only if
you control a Plains.
Subdermal Plating is a white card.
Enchanted
creature gets +0/+1.
One of the first implants to be designed
by Volarian scientists, subdermal armoured plating quickly became the
standard equipment of all infantry worldwide.
Wandering
Biker
(Common)
Creature - Nomad
Plainswalk.
Destiny is
always waiting at the next crossroads.
1/1
Apprentice
Skytamer
![]()
(Uncommon)
Creature - Rebel
,
:
Search your library for a Bird card with converted mana cost equal to
2 or less and put it into play. Shuffle your library
afterwards.
1/1
Circle of
Protection: Enchantments
![]()
(Uncommon)
Enchantment
:
The next time an enchantment source would deal damage to you this
turn, prevent that damage. (Treat further damage from the source
normally)
Consecrated Sanctum
![]()
(Uncommon)
Enchant Land
Enchanted land gains "
:
Add
to your mana pool for each enchantment you control".
"It
is truly a wondrous testament to the faith and skill of these mortals
that they managed to replicate the Realm's original sanctum to the
tiniest detail - a feat that would not be possible without the
Mother's blessing!" - Serra angel.
Crisis
of Faith
![]()
(Uncommon)
Enchantment
Creatures cannot attack or block
alone.
"The community is inherently greater than the sum
of its members. In this time of great stress and peril, it is our
duty to remind people of this." - Fortianna, Serran
Arch-Prelate.
Fortianna's Honor
Guard
![]()
(Uncommon)
Creature - Guardian
As long as Fortianna's
Honor Guard is enchanted, creatures you control gain vigilance.
:
Fortianna's Honor Guard gets +0/+1 until end of turn.
2/4
Glamourous
Visage
![]()
(Uncommon)
Instant
As an additional cost to play
Glamourous Visage, reveal three or more Angel cards from your
sideboard.
Gain 8 life.
Beauty will save the world, but what
will save beauty?
Glimmering Veil
![]()
(Uncommon)
Instant
Prevent all damage that would be
dealt to enchanted creatures this turn.
In the event of
emergency, even the simplest cosmetic enchantment can be transformed
into an indestructible ivory mask.
Harmony
Seeker
(Uncommon)
Creature - Cleric
,
:
Target creature becomes enchanted and equipped until end of turn.
For
centuries, the Seekers forged weapons and armour of pure faith for
the champions of their cause. To their dismay, most of the modern
champions prefer tangible enhancements to the mystical
aid.
1/1
Master Pearlsmith
![]()
(Uncommon)
Creature - Human Smith
Protection from
red.
:
Target enchanted creature gets +0/+1 until end of turn.
Those
skilled in the art of pearlsmithing can repair auras and reinforce
implants in mere minutes. This makes them naturally suited to
battlefield roles.
1/2
Media
Control
![]()
(Uncommon)
Enchantment
Creatures cannot attack you
unless their controller pays X for each attacking creature, where X
is equal to the number of enchantments you control.
"The
Serran glamour magazines, the Heralds' news announcements, the
evening illushows - they are all tools of the System's brainwashing."
- LLF pamphlet.
Pursuit of
Enlightenment
![]()
(Uncommon)
Instant
Affinity for basic land types.
Search
your library for an enchantment card, reveal it, and put it in your
hand. Shuffle your library afterwards.
Radical
Inquisitor
![]()
![]()
(Uncommon)
Creature - Inquisitor
Protection from
enchantments and enchanted permanents.
"Your blasphemous
implants befoul the bodies, while your poisonous propaganda corrupts
the minds. We will put an end to this obscenity, in the name of
Serra!"
3/3
Relief Force
![]()
(Uncommon)
Creature - Knight
You may play Relief Force
whenever you could play an instant.
When Relief Force comes into
play, if it is the combat step, each creature defending player
controls gets +0/+2 until end of turn, and Relief Force deals 2
damage to each attacking creature.
More than one battle was won
by the timely arrival of a flanking cavalry force.
3/4
Serran
Evangelist
![]()
![]()
(Uncommon)
Creature - Cleric
Protection from
black.
Angel spells cost you
less to play.
"Unity is a knot tied by the angels' hands."
- Fortianna, Serran Arch-Prelate.
2/3
Sunshield
Seer
![]()
(Uncommon)
Creature - Seer
When Sunshield Seer comes
into play, you may search your library for a card with "prevent"
or "gain" in its text, reveal it, shuffle your library, and
put that card on the top of your library.
1/1
Test
of Loyalty
![]()
(Uncommon)
Enchantment
You may pay
![]()
instead of paying Test of Loyalty's mana cost. If you do, Test of
Loyalty is a blue spell.
Each creature must block each turn if
able unless its controller pays
.
"Ideals
and principles are only worth anything as long as one is prepared to
sacrifice something valuable for them." - Voltaire.
Wraithform
![]()
![]()
(Uncommon)
Enchant Creature
Enchanted creature loses all
abilities and is a 1/1 white flying Spirit.
If Wraithform is put
into a graveyard from play, put a 1/1 white flying Spirit creature
token into play.
Adam Cadmon
Construct
![]()
![]()
(Rare)
Legendary Creature - Human
At the beginning of
your upkeep, if Adam Cadmon Construct is enchanted by five or more
cards, you win the game.
Even planeswalkers can be
cloned.
2/4
Animate Medium
![]()
![]()
(Rare)
Enchant Enchantment
Animate Medium can only
enchant a global enchantment.
Enchanted enchantment is a 4/4 white
Angel creature with flying. It is still an enchantment.
Some
dreams have dreams and aspirations of their own.
Auratog
![]()
(Rare)
Creature - Atog
Sacrifice an enchantment: Auratog
gets +2/+2 until the end of turn.
"No plane is safe from
their hunger." - Amornis, master dreamspinner.
1/2
Aurora
Herald
![]()
![]()
(Rare)
Creature - Angel
Affinity for enchantments,
flying, vigilance.
"When the Heralds speak, Dominaria
listens." - HNN slogan.
4/4
Battlefield
Commander
![]()
![]()
(Rare)
Creature - Lord
As long as Battlefield Commander
is a Soldier, it has first strike and vigilance.
As long as
Battlefield Commander is a Lord, all Soldiers get +1/+2.
:
Choose Soldier or Lord. Battlefield Commander becomes the chosen
creature type. (It loses all other creature types, if any. This
effect does not end at end of turn)
2/5
Cower
![]()
(Rare)
Instant
Until end of turn, whenever a source
would deal damage to you, remove that many cards from the top of your
library from the game instead.
A crumbling sanctuary is better
than a crumbling body.
Crusading
Angel
![]()
![]()
(Rare)
Creature - Angel Crusader
Flying, vigilance.
Skip
all steps of your turn except the combat step.
"It is a
characteristic of all movements and crusades that the psychopathic
element rises to the top." - Harlequin hierarch.
5/5
Eternal
Gatekeeper
![]()
![]()
(Rare)
Creature - Sphinx Guardian
Eternal Gatekeeper
blocks each turn if able.
As long as Eternal Gatekeeper is
enchanted, prevent all damage that would be dealt to you.
As long
as you control a global enchantment, prevent all damage that would be
dealt to Eternal Gatekeeper.
4/4
Femeref
Elder
![]()
![]()
(Rare)
Creature - Human Knight
Vigilance.
Whenever
damage is removed from a creature, put a +1/+1 counter on Femeref
Elder.
"War will not determine who is right, it will
determine who is left."
3/3
Fortianna,
Arch-Prelate of Serra
![]()
![]()
(Rare)
Legendary Creature - Human Cleric
Vigilance,
protection from black, protection from red.![]()
:
The active player takes an extra upkeep step after this combat. Play
this ability only if Fortianna is attacking or blocking, and only
once each turn.
"The wicked souls will be crushed by this
burden. The pure will prosper."
2/2
Juntu
Barrier
![]()
(Rare)
Creature - Wall
(Walls cannot attack)
Creatures
with power 1 or less can't attack.
"This will allow us to
concentrate on the greater evils of this world." - Fortianna,
Serran Arch-Prelate.
0/5
Master
Skytamer
![]()
(Rare)
Creature - Human
You may choose not to untap
Master Skytamer during your untap step.![]()
,
:
Gain control of target creature with converted mana cost equal to 4
or more as long as Master Skytamer remains tapped.
No raging
dragon ever made it to Benalia City without being subdued by the
skytamers' shining nets.
1/1
Royal
Inquisitor
![]()
(Rare)
Creature - Human Inquisitor
:
Destroy target creature with fear or haste.
Admired and feared
in equal measure throughout the empire, these inquisitors answer only
to the Arch-Prelate and the Emperor.
1/1
Zenith
Mantra
![]()
![]()
(Rare)
Enchantment
Each other enchantment gains
"Creatures you control get +1/+1".
One world. One
vision. One purpose.
Annul
(Common)
Instant
Counter target artifact or enchantment
spell.
To his chagrin, Furt discovered that the proverbial 'red
tape' was actually blue.
Aural
Disjunction
(Common)
Instant
Each player shuffles an enchantment he
or she controls into his or her library.
"What we have
here is a failure to harmonize."
Azure
Falcon
(Common)
Creature - Bird
Flying.
Azure Falcon cannot
lose flying.
Born from levitating eggs, azure falcons never
touch the ground throughout all their lives. After death, their
bodies drift higher and higher into the sky until they disappear from
view altogether.
1/1
Freelance
Journalist
![]()
(Common)
Creature - Human Spy
As long as there are any
counters on Freelance Journalist, it is unblockable.
Proper
credentials will get you everywhere. So will the properly forged
ones, for that matter.
2/1
Inform
(Common)
Sorcery
Target player draws a card.
If you
control three or more untapped Islands, Inform costs
less to play.
The difference between learning and informing is
akin to the difference between building an ice sculpture and pouring
water into a river.
Masked
Initiate
(Common)
Creature - Wizard
Whenever you would return a
permanent you control to its owner's hand, you may return Masked
Initiate to its owner's hand instead.
"Nice trick. If we
could learn it, we would no longer have to deal with these shifty
cowards." - Syndicate remover.
1/1
Phyretic
Construct
![]()
(Common)
Artifact Creature - Human Golem
(Phyretic
Construct is a blue card)
"After several years of
experimentation, I have finally created a perfect amalgam of mana,
flesh, and metal! Inspired by the ancient legends, I decided to call
this process 'phyresis'." - Saa-Lumer, Voltarian
researcher.
2/2
Ray of Frost
![]()
(Common)
Instant
Tap target permanent. It does not untap
during its controller's next untap step.
Some wizards joke that
the growing popularity of this versatile spell is actually the
harbinger of the second Ice Age.
Reverse
Gravity
(Common)
Enchant Creature
Enchanted creature gains
flying and cannot block creatures without flying.
"First,
build a castle. Next, surround it with clouds. The rest will follow
on its own." - Maglama, philosopher adept.
Surveillance
Station
![]()
(Common)
Enchant Land
Enchanted land gains "
:
Look at target player's hand".
As Surveillance Station comes
into play, draw a card.
Third Eye
![]()
![]()
(Common)
Enchant Creature
Whenever enchanted creature
deals combat damage to a player, choose two - draw a card, look at
that player's hand and the top card of his or her library, or
enchanted creature becomes unblockable until the end of your next
turn.
The Ivory Tower often equips its operatives with a
dimunitive lens hidden in the forehead.
Thought
Sifter
![]()
(Common)
Creature - Bureaucrat
:
Draw X cards, then discard X cards. X is equal to the number of basic
land types you control.
She is a gateway between the field
operatives and the masters of the Ivory Tower, sifting oceans of
information for precious pearls of true importance.
1/1
Veiled
Isle
(Common)
Enchantment
Whenever an opponent plays a
nonblue spell, if Veiled Isle is an enchantment, Veiled Isle becomes
an Island. (This effect does not end at end of turn)
The full
extent of the Confederation's domains is known only to the chosen
few, and even they are occasionally surprised.
Voltarian
Data Bank
![]()
(Common)
Enchantment
Shuffle Voltarian Data Bank into
its owner's library: Draw two cards.
"In this
informational Age, a cache of scrolls is worth more than a heap of
gold coins." - Saa-Lumer, Voltarian researcher.
Voltarian
Embassy
(Common)
Enchant Land
Enchanted land gains "
:
Tap target basic land".
It is said that Voltarian
merchants can sell air to birds, and water to merfolk.
Voltarian
Skyship
![]()
![]()
(Common)
Creature - Ship
Flying.
Voltarian Skyship
cannot block creatures without flying.
:
Voltarian Skyship deals 1 damage to target creature or player. Play
this ability only if Volarian Skyship is enchanted.
2/3
Alexandrian
Laboratory
![]()
(Uncommon)
Enchant Land
Enchanted land gains "
:
Draw a card. Play this ability only if you have exactly seven cards
in your hand".
What is a library but an inkwell of
knowledge, to be inscribed on the parchment of the
experiment?
Baleful
Requisitioning
![]()
![]()
(Uncommon)
Enchant Permanent
Baleful Requisitioning can
only enchant a blue permanent or an Island.
You control enchanted
permanent.
"Loyal friends are the ones who stab you in the
front." - Voltarian proverb.
Banish
![]()
(Uncommon)
Instant
Return target permanent and all
enchantments enchanting it to their owners' hands.
"Absence
from those we love is self from self - a deadly banishment." -
William Shakespeare.
Coastal
Sentinel
![]()
(Uncommon)
Creature - Merfolk Wizard
Islandwalk.
Return
an enchantment you control to its owner's hand: Tap target
permanent.
A faction nominally independent from the rest of
Voltarian hierarchy, the Sentinels act like border guards between the
sea and the land.
1/2
Decisive
Verdict
![]()
![]()
(Uncommon)
Instant
Affinity for enchantments.
Counter
target spell. If you do, draw a card.
"Objection
overruled."
Deepwater
Buccaneers
![]()
(Uncommon)
Creature - Merfolk Pirate
Protection from
blue.
Whenever a creature you control comes into play, each
opponent sacrifices a permanent unless he or she pays
1.
2/2
Disrupted Link
![]()
![]()
(Uncommon)
Instant
Return all global enchantments to
their owners' hands.
"We interrupt our program for an
emergency broadcast..."
Ephemeromancer
![]()
![]()
(Uncommon)
Creature - Illusion Wizard
:
Ephemeromancer deals 1 damage to target creature or player.
Discard
a card: Return Ephemeromancer to its owner's hand.
From nothing
came Tims.
1/1
Evaporate
![]()
(Uncommon)
Enchant Permanent
:
Shuffle enchanted permanent and Evaporate into their owners'
libraries.
Fashions fade away eventually, but true style is
eternal.
Harness the Gales
![]()
(Uncommon)
Sorcery
As an additional cost to play Harness
the Gales, tap X untapped creatures with flying you control.
Return
X target creatures to their owner's hands.
No matter how hard
the warriors struggled, they could not fight the tempest raised by a
million wings beating in unison.
Holographic
Projection
![]()
(Uncommon)
Instant
Put a creature token copy of target
creature into play under your control. It becomes a blue Illusion. At
end of turn, remove this token from the game.
Laboratory
Assistant
![]()
(Uncommon)
Creature - Wizard
When Laboratory Assistant
comes into play, you may search your library for an enchant creature
card, reveal it to all players, and put it in your hand. If you do,
shuffle your library afterwards.
1/1
Maglama's
Blessing
(Uncommon)
Enchant Creature
Enchanted creature can be
blocked by tapped creatures and cannot be blocked by untapped
creatures.
"Be like a dream, my children, inspiring yet
fleeting." - Malgama.
Marsh
Drake
![]()
(Uncommon)
Creature - Drake
You may pay
![]()
instead of paying Marsh Drake's mana cost. If you, Marsh Drake is a
black spell.
Flying, protection from green.
2/1
Ornithomancer
![]()
(Uncommon)
Creature - Wizard
Protection from Birds.
As
long as Ornithomancer has flying, creatures you control gain
flying.
"The sky is the final frontier to be explored and
colonized."
2/1
Pseudoplasm
![]()
(Uncommon)
Creature - Shapeshifter
As Pseudoplasm comes
into play, choose a number between 0 and 5.
At the beginning of
your upkeep, choose a number between 0 and 5. If you choose the same
number twice, sacrifice Pseudoplasm.
Pseudoplasm's power is equal
to the last chosen number and its toughness is equal to 5 minus that
number.
*/5-*
Skytome Seer
![]()
(Uncommon)
Creature - Seer
When Skytome Seer comes into
play, you may search your library for a card with "counter"
or "return" in its text, reveal it, shuffle your library,
and put that card on the top of your library.
1/1
Technobabble
![]()
(Uncommon)
Instant
Counter target spell unless its
controller pays
for each enchantment you control.
"Your behaviour is both
unmutual and counterlogical. Such oldways can never metaphase into
coprosperity".
Urban Enclave
![]()
(Uncommon)
Enchant Land
Enchanted land is a City, Node,
Locus, Urza's, Mine, Tower, and Power-Plant in addition to its other
land types. (It does not gain new mana abilities)
A precious
seed from which the tree of civilization will grow.
AEther Flux
![]()
(Rare)
Enchantment
Each enchantment and artifact gains
echo. (This includes AEther Flux. Multiple instances of echo
stack.)
Struggling against the relentless tide of pure magic is
like trying to swim up a waterfall. Unless you've made a career of
doing it, don't bother trying.
Aura
Manipulation
![]()
![]()
(Rare)
Instant
Move X target local enchantments to X
target permanents they can legally enchant. (The control of the
enchantments or the permanents does not change)
Benthic
Elder
![]()
![]()
(Rare)
Creature - Djinn
Flying.
Whenever a permanent
is returned to its owner's hand, put a +1/+1 counter on Benthic
Elder.
No system ever existed which did not in some form
include the exploitation of some sentient beings for the advantage of
others.
3/4
Chameleon Skin
![]()
![]()
(Rare)
Enchant Creature
Enchanted creature is
unblockable and cannot be the target of spells or
abilities.
Chameleon Skin cannot be the target of spells or
abilities.
Copyright Infringement
![]()
(Rare)
Instant
Gain control of target nonland permanent
that shares its name with another permanent.
Property is theft,
and, therefore, theft is property.
Covert
Exchange
![]()
(Rare)
Sorcery
Exchange control of two target
enchantments. (This effect does not end at end of turn)
From
time to time, the samples of new arcane inventions wind up in the
hands of Urborg or Keldon fringe elements, courtesy of underhanded
apprentices looking for a quick profit.
Declassify
![]()
(Rare)
Instant
Choose a creature type. Remove this
creature type from the game. (All cards lose this creature type.
It can no longer be chosen. This effect does not end at end of
turn.)
"Cephalids? An urban legend."
Escaped
Prototype
![]()
![]()
(Rare)
Creature - Shapeshifter
When Escaped Prototype
comes into play, return all enchant creature cards from all
graveyards to play enchanting Escaped Prototype.
"Security,
close all gates immediately! The perfect being must not escape!"
- Saa-Lumer.
3/3
Flexible
Stratagem
![]()
![]()
(Rare)
Enchantment
As Flexible Stratagem comes into
play, name any artifact, global enchantment, creature, or land card
with converted mana cost equal to 3 or less that would be legal in
your deck.
Flexible Stratagem is a copy of the named card. (This
effect does not end at end of turn)
Metamorphic
Enviroment
![]()
![]()
(Rare)
Enchantment
Whenever an artifact, creature, land,
or a global enchantment comes into play, Metamorphic Enviroment
becomes the copy of that permanent and retains this
ability.
Saa-Lumer, Master Researcher
![]()
![]()
(Rare)
Legendary Creature - Human Merfolk Wizard
At the
beginning of your upkeep, put a page counter on Saa-Lumer for each
enchantment enchanting Saa-Lumer.![]()
![]()
,
:
Draw a card for each page counter on Saa-Lumer.
2/2
Synchronize
![]()
![]()
(Rare)
Instant
Change target creature's power,
toughness, creature type and color to the most common power,
toughness, creature type and color among all creatures. If several
values are tied for the highest, choose any one of them.
Get in
tune. Socialize. Build a network of like-minded friends. Recite the
seven habits of the most successful planeswalkers.
Smile.
Technomancy
![]()
![]()
(Rare)
Enchantment
:
Put an artifact token into play.
:
Put an enchantment token into play.
:
Put a land token into play.
Visualise
![]()
![]()
(Rare)
Sorcery
Search target opponent's library for an
enchantment card, reveal it to all players, and put it into play
under your control. Shuffle that player's library afterwards.
Allergic
Reaction
![]()
(Common)
Enchant Creature
Enchanted creature gets -X/-X
for each enchantment you control.
"Subject #47
demonstrated an unusually violent reaction to the implants.
Apparently, the subject's immune system collapsed entirely." -
Saa-Kumer's journal entry.
Alley
Shade
![]()
(Common)
Creature - Shade
Citywalk. (Alley Shade is
unblockable as long as defending player controls a city)
:
Alley Shade gets +1/+1 until end of turn. Play this ability only if
Alley Shade is enchanted.
The unlit streets hide worse things
than mere goblins.
1/1
Black
Ornithopter
(Common)
Artifact Creature
Flying.
Black Ornithopter
is a black card.
:
Regenerate Black Ornithopter.
:
Black Ornithopter gets +1/+1 until the end of turn. Play this ability
only once each turn.
Black Ornithopters are imbued with special
enchantments that render them completely silent.
0/2
Deranged
Interrogator
![]()
(Common)
Creature - Ghoul Minion
Whenever Deranged
Interrogator deals damage to a creature, that creature becomes
fragile. (It cannot be regenerated, and damage is not removed from
it at end of turn).
The scalpel is mightier than the
sword.
2/4
Erg Patrol
![]()
(Common)
Creature - Mercenary
As long as Erg Patrol is
enchanted, it gains fear.
In certain Voltarian circles, these
thugs are referred to as "truncheon operators".
2/1
Nightglass
Monitor
![]()
(Common)
Creature - Shade
:
Nightglass Monitor phases out.
It watches from the shadow cast
by the material world.
2/2
Nightglass
Stalker
![]()
(Common)
Creature - Shade Assassin
:
Put an observation counter on target creature.
:
Remove an observation counter from target creature. If you do, put a
hunt counter on that creature.
:
Remove a hunt counter from target creature. If you do, put a bounty
counter on that creature.
:
Destroy target creature with a bounty counter on it. It can't be
regenerated.
It redefines the concept of slow
death.
1/1
Nocturnal Howl
(Common)
Instant
Destroy target Human. It can't be
regenerated.
As long as the night exists, so will the
wolves.
Shellplate Armour
![]()
(Common)
Enchant Creature
Enchanted creature gets +3/+3
and becomes fragile. (It cannot be regenerated, and damage is not
removed from it at end of turn)
The design flaw that prevents the
wearer from breathing will be corrected in the future
version.
Skeletal Servitor
(Common)
Creature - Skeleton Minion
Whenever you would
discard a card or sacrifice a permanent, you may sacrifice Skeletal
Servitor instead.
In some areas of magic, the old ways of
recycling are still the best.
1/1
Skull
Collector
![]()
(Common)
Creature - Townsfolk
Sacrifice a creature,
:
Target creature gets +1/+1 until end of turn. Add B to your mana
pool.
Despite his reputation, he does not really work for the
Syndicate. Killing people is just a hobby for him.
1/1
Ticket
to Nowhere
![]()
(Common)
Enchant Creature
When a creature comes into
play, destroy enchanted creature.
There's always room for one
less.
Unstable Stimulants
(Common)
Enchant Creature
Enchanted creature gets -1/-1
and has "1: Regenerate this creature".
The exact
recipe varies from dealer to dealer, but graveyard dirt remains the
crucial component.
Vampiric Fangs
![]()
(Common)
Enchant Creature
Enchanted creature gets
+1/+0.
Whenever enchanted creature deals combat damage to a
player, he or she loses 1 life and you gain 1 life.
Yesterday's
fashions of the Magnapolis partygoers become tomorrow's weapons of
the Nessiphium commandos.
Bottom Feeder
![]()
(Uncommon)
Creature - Ghoul
Sacrifice Bottom Feeder:
Remove up to three target enchantment cards in any graveyards from
the game.
"Hunger makes a thief of any creature." -
Maglama, philosopher adept.
2/1
Death
Merchant
![]()
(Uncommon)
Creature - Monger
Protection from white.
Pay
1 life: Add B to your mana pool. Play this ability only once each
turn.
She sells oblivion in syringe-sized portions.
1/1
Defile
![]()
(Uncommon)
Sorcery
Target player discards a card for
each forest or plains he or she controls.
Digestive
Reactor
![]()
(Uncommon)
Enchant Creature
Enchanted creature gains
"Discard a card: This creature gets +1/+1 until end of turn"
and "Remove two cards in your graveyard from the game: This
creature gets +1/+1 until end of turn".
Dissect
![]()
(Uncommon)
Sorcery
Destroy target nonblack creature. It
can't be regenerated. Its controller loses 1 life for each counter on
that creature.
Essence of Evil
![]()
(Uncommon)
Enchant Enchantment
Enchanted enchantment
gains "Pay half your life rounded up: This enchantment becomes a
4/4 black Horror creature with flying."
Malevolent
Haunting
![]()
(Uncommon)
Enchant Creature
At the beginning of your
upkeep, put a corruption counter on Malevolent Haunting.
Enchanted
creature gets -1/-1 for each corruption counter on Malevolent
Haunting.
When enchanted creature is put into a graveyard from
play, its controller loses X life and you gain X life, where X is
equal to the number of corruption counters on Malevolent
Haunting.
Ravage
![]()
(Uncommon)
Sorcery
You may pay
![]()
instead of paying Ravage's mana cost. If you do, Ravage is a red
spell.
Destroy target land. It can't be regenerated.
Sinister
Reputation
![]()
(Uncommon)
Enchant Creature
Enchanted creature gains
swampwalk and fear.
Those who spend too much time in the
company of scary, unspeakable beings tend be become one.
Steelwing
Drake
![]()
![]()
(Uncommon)
Creature - Drake
Flying.
As long as
Steelwing Drake is untapped or equipped, you have threshold
regardless of the number of cards in your graveyard.
2/4
Syndicate
Enforcer
![]()
![]()
(Uncommon)
Creature - Zombie Ogre Mercernary
Trample.
At
the beginning of your upkeep, pay
![]()
![]()
or sacrifice Syndicate Enforcer.
5/5
Terrorize
![]()
![]()
(Uncommon)
Instant
Destroy target nonblack, nonartifact
creature. It can't be regenerated. Its controller sacrifices a
nonblack, nonartifact creature.
"Out - out are the lights
- out all! / And over each quivering form / The curtain, a funeral
pall / Comes down with the rush of the storm." - E.A.Poe,
'Conqueror Worm'.
Tombshade Seer
![]()
(Uncommon)
Creature - Seer
When Tombshade Seer comes
into play, you may search your library for a card with "discards"
or "sacrifices" in its text, reveal it, shuffle your
library, and put that card on the top of your library.
1/1
Toxin
Sacs
![]()
(Uncommon)
Enchant Creature
Whenever enchanted creature
deals combat damage to a player, he or she gains a poison counter.
(Players lose the game if they have ten or more poison
counters)
Whenever enchanted creature blocks or is blocked by a
creature, destroy that creature and the enchanted creature. They
can't be regenerated.
Twisted
Revenant
![]()
(Uncommon)
Creature - Graveborn Zombie Eater
Cycling -
Pay 3 life.
When you return Twisted Revenant from your graveyard
to play, put three +1/+1 counters on it.
Created from stillborn
fetuses, these abominations dwell beneath the graveyards, devouring
corpses and growing to monstrous proportions.
3/3
Urborg
Enforcer
![]()
![]()
(Uncommon)
Creature - Mercenary
Fear.
At the
beginning of your upkeep, if Urborg Enforcer is enchanted, put a
terror counter on it.
Whenever Urborg Enforcer deals combat damage
to a player, he or she discards a card for each terror counter on
Urborg Enforcer.
2/2
Vampiric
Dreams
![]()
![]()
(Uncommon)
Sorcery
Vampiric Dreams deals X damage to
target creature or player, and you gain X life, where X is equal to
the number of enchantments in play.
Even nightmares have to
feed on something.
Chamber of
Horrors
![]()
(Rare)
Enchantment
At the beginning of your upkeep,
sacrifice a permanent at random. If you sacrifice Chamber of Horrors
this way, put a 6/6 black Demon creature token with flying into
play.
Otherwise known as Room 101.
Infernal
Payback
![]()
![]()
(Rare)
Enchantment
Whenever a creature deals combat
damage to you, return target creature card from your graveyard to
play.
Unlike their Syndicate counterparts, Urborg enforcers
never claim that they are misunderstood or oppressed. Having their
souls ripped inside out tends to remove the ambiguity from their
worldview.
Krovikan Elder
![]()
![]()
(Rare)
Creature - Elder Vampire
Flying.
Whenever you
gain threshold, put a +1/+1 counter on Krovikan Elder.
He
drinks from the pulsating vein of time itself.
4/3
Mandate
of Hell
![]()
![]()
(Rare)
Enchantment
As long as no opponent controls a
creature, creatures you control get +2/+2.
"If just one
hero would stand against the overlords, there would be some hope for
us all." - Urborg serf.
Menacing
Phantom
![]()
(Rare)
Creature - Phantom
Fear.
When Menacing Phantom
comes into play, each opponent may search his or her library for a
card, put it into his or her hand, and shuffle his or her library
afterwards.
Sages and scholars of all stripes set aside their
differences to convene on the best method of dealing with these
horrors.
4/4
Nadir Mantra
![]()
![]()
(Rare)
Enchantment
Each other enchantment gains
"Creatures you do not control get -1/-1".
No purpose.
No vision. No world.
Nether
Tendrils
![]()
(Rare)
Sorcery
Return target creature card with
converted mana cost equal to X or less from your graveyard to play,
where X is equal to the number of basic land types you
control.
Here's a simple method to determine whether your debt
is paid off: If the Syndicate still exists, then the answer is
'no'.
Netherborn Wyrm
![]()
![]()
(Rare)
Creature - Dragon
Flying.
As Netherborn Wyrm
comes into play, choose target opponent.
Netherborn Wyrm's power
and toughness is equal to the difference between the chosen
opponent's and your life totals.
Its breath is a wave of deadly
cold that kills all flame, its roar a blast of silence that swallows
all sound.
*/*
Nightglass
Trapper
![]()
(Rare)
Creature - Shade Assassin
:
Destroy target creature with trample or vigilance.
A humble
tripwire stretched in darkness can fell the mightiest giant and the
bravest knight with equal ease.
1/1
Qlippothic
Embrace
![]()
![]()
(Rare)
Enchant Creature
Enchanted creature gets +3/+3
and gains trample.
For each 1 damage dealt to enchanted creature,
its controller sacrifices a permanent.
The cold aura of
nonexistence left neither room nor seed for a new flourishing - only
a bitter void bereft of any hope at new creation.
Syndicate
Scrounger
![]()
(Rare)
Creature - Citizen Merchant
Whenever an enchanted
creature is put into a graveyard from play, its controller may draw
two cards.
"Why don't you take this prototype enchancement
for a field test? It will make you very powerful... and what harm can
it do?"
1/1
Syndicate
Sponsorship
![]()
![]()
(Rare)
Enchantment
At the beginning of your upkeep, lose
1 life and draw a card for each enchantment you control.
"Make
criminals pay. Become a lawyer." - Onyx City University
advertisement.
Tombscroll
Contract
![]()
![]()
(Rare)
Enchantment
Sacrifice Tombscroll Contract: Return
target creature from your graveyard to play. Play this ability only
if you could play a sorcery.
When dealing with the Syndicate,
it never pays off to skip the fine print.
Urborg
Autocrat
![]()
(Rare)
Creature - Advisor
When Urborg Autocrat comes
into play, put X 0/1 black Serf creature tokens into play, where X is
equal to the number of basic land types you control.
2/2
Askari
Accelerant
![]()
(Common)
Creature - Knight
First strike.
As long as
Askari Accelerant has haste, creatures you control gain
haste.
"Lightning never slows down to contemplate the best
course. Why, then, should we?"
2/1
Flamespring
Greaves
![]()
(Common)
Enchant Creature
Enchanted creature gets +1/+1
and gains haste.
Originally designed as fashionable footwear
for the partygoers of Magnapolis, these implants are sometimes given
to messengers and scouts.
Force
Bolt
(Common)
Instant
Force Bolt deals 3 damage to target
enchanted creature or to target player who controls an
enchantment.
"I hope you like short circuits."
Gambling
Hall
(Common)
Enchant Land
Enchanted land gains "
:
Shuffle your library".
When Gambling Hall comes into play,
draw a card.
In gambling the many must lose in order that the
few may win.
Goblin Ambush
![]()
(Common)
Enchantment
,
Return Goblin Ambush to its owner's hand: Goblin Ambush deals 2
damage to target creature.
The goblins no longer lived in the
caves, but their territorial instincts remained as strong as
ever.
Goblin Hooligan
![]()
(Common)
Creature - Goblin
Whenever an enchantment comes
into play, Goblin Hooligan deals 1 damage to target creature or
player.
Those who tried to taunt the goblins, while standing
behind the safety of the repulsor fields quickly found out that the
fields did not stop flying rocks.
1/2
Inner
Beacon
![]()
(Common)
Enchant Creature
As long as enchanted creature
is untapped, spells that target players cost 2 less to play.
The
best conduit for a ley line is a living body.
Iron
Skullplate
![]()
(Common)
Enchant Creature
When Iron Skullplate comes
into play, untap enchanted creature.
Enchanted creature gets +2/+2
and does not untap during its controller's untap steps.
Keldon
Raid
![]()
(Common)
Sorcery
Put four 1/1 red Barbarian creature
tokens with haste into play.
At end of turn, remove these tokens
form the game.
Like wildfire, they descend upon cities and
villages in an orgy of destruction, leaving only scorched ruins in
their wake.
Molecular
Restructuring
(Common)
Enchant Artifact
Play Molecular Restructuring
only if you control a mountain.
Molecular Restructuring is a red
card.
Enchanted artifact is a Crystal in addition to its other
artifact types.
Pyrodynamic Assault
![]()
(Common)
Sorcery
Put two red enchantment tokens with
"Sacrifice this permanent: This permanent deals 2 damage to
target creature or player" into play.
Flashback
![]()
![]()
![]()
Rockshard
Blast
![]()
(Common)
Instant
You can remove five mountains from your
sideboard instead of paying Rockshard Blast's mana cost.
Rockshard
Blast deals 3 damage to target creature or player.
Spoils
of the Conquest
![]()
(Common)
Instant
Add
![]()
to your mana pool for each basic land type you control.
"Benalians
build cities, and Keldons loot them. It's called 'narrow
specialization'." - Harlequin watcher.
Twin-Tailed
Salamander
![]()
(Common)
Creature - Lizard
R: Twin-Tailed Salamander
gets +1/+0 until end of turn. Play this ability only if Twin-Tailed
Salamander is enchanted.
Twin-tailed salamanders are most
commonly encountered in the hot forges of Obsidian City, but some
enterprising merchants from Magnapolis catch these little beasts and
sell them to tourists, a practice that viashino frown
upon.
1/1
Urban Minefield
![]()
(Common)
Enchant Land
If enchanted land is put into a
graveyard from play, destroy target land.
Battlefield
Camaraderie
![]()
(Uncommon)
Enchantment
As Battlefield Camaraderie comes
into play, choose a number.
Creatures with toughness equal to the
chosen number get +2/+0.
"We bled together, we fought
together, and we'll fall together. But not today."
Bloodsmoke
Seer
![]()
(Uncommon)
Creature - Seer
When Bloodsmoke Seer comes
into play, you may search your library for a card with "destroy"
in its text, reveal it, shuffle your library, and put that card on
the top of your library.
1/1
Border
Skirmish
![]()
(Uncommon)
Instant
Border Skirmish deals X damage to
each blocking and blocked creature, where X is equal to the number of
basic land types you control.
"Violent stupidity has
killed more people than all diseases combined." - Fortianna,
Arch-Prelate of Serra.
Chaingun
Arm
![]()
![]()
(Uncommon)
Enchant Creature
Enchanted creature gains "
:
This creature deals 1 damage to target creature or player" and
"Whenever a creature is put into a graveyard from play, untap
enchanted creature".
Urborg enforcers use these hellishly
efficient devices to suppress riots and
demonstrations.
Collaborationist
Pawn
![]()
(Uncommon)
Creature - Human![]()
,
:
Destroy target nonbasic land.
Many of those hanged for
conspiring with the LLF were actually unwitting dupes doing the
bidding of the Harlequins.
2/1
Crimson
Ogre
![]()
(Uncommon)
Creature - Ogre
Crimson Ogre cannot attack if
defending player controls a tapped creature.
Crimson Ogre cannot
block if you control a tapped creature.
He prefers to let the
sleeping dragons lie.
4/4
Ectoplasmic
Flow
![]()
(Uncommon)
Sorcery
Ectoplasmic Flow deals 2 damage to
each creature without haste.
"That which doesn't make you
stronger kills you." - Viashino proverb.
Empower
![]()
(Uncommon)
Sorcery
Put a counter of your choice on
target permanent. You cannot choose counters that change power and/or
toughness.
Fracture
![]()
(Uncommon)
Sorcery
You may pay 3G instead of paying
Fracture's mana cost. If you do, Fracture is a green spell.
Destroy
all artifact creatures.
Galvanize
(Uncommon)
Instant
You cannot play Galvanize if you
control no enchantments.
Galvanize deals 3 damage to target
creature or player.
"More voltage!" -
Saa-Lumer.
Harlequin Gambit
(Uncommon)
Instant
Shuffle your library. Then, put the
top card of your library into your graveyard. If it is a land card,
Harlequin Gambit deals 2 damage to you. Otherwise, Harlequin's Gambit
deals 4 damage to target creature or player.
Instigate
(Uncommon)
Sorcery
Target permanent deals 2 damage to
target creature or player.
Subjected to the Harlequins'
merciless taunting, even an inanimate object or an intangible idea
can be coaxed into frenzy.
Pinpoint
Bombardment
![]()
(Uncommon)
Instant
Destroy target Wall.
Draw a
card.
Nothing says 'urban renovation' like a head-sized
artillery shell infused with red mana.
Prismatic
Bolt
![]()
![]()
(Uncommon)
Instant
Prismatic Bolt deals 2 damage to
target creature or player for each color of mana used to play
Prismatic Bolt.
Few people seek the end of this
rainbow.
Supersonic Waveglider
![]()
![]()
(Uncommon)
Creature - Ship
Haste.
As long as you
control an untapped Island, Supersonic Waveglider is unblockable.
In
times of peace, a coveted luxury. In times of war, a fearsome
weapon.
3/1
Viashino Jockey
![]()
(Uncommon)
Creature - Viashino
When Viashino Jockey
comes into play, if you played it from your hand, add 3 to your mana
pool.
2/1
Viashino Sentinel
![]()
(Uncommon)
Creature - Viashino
Whenever an opponent
plays a land, Viashino Sentinel gets +2/+2 until end of turn.
"He
who guards his honor guards us all." - Viashino
bey.
2/1
Viashino Stargunner
![]()
![]()
(Uncommon)
Creature - Viashino Soldier
,
:
Viashino Stargunner deals 1 damage to target creature or player for
each enchantment enchanting Viashino Stargunner.
1/1
Aura of Chaos
![]()
(Rare)
Enchant Creature
Enchanted creature gets +4/+4
and attacks each turn if able.
Whenever enchanted creature becomes
blocked, defending player may move Aura of Chaos to target blocking
creature.
Battle of Attrition
![]()
![]()
(Rare)
Sorcery
Play Battle of Attrition only if ten or
more damage was dealt to creatures and players this turn.
Destroy
all artifacts and lands. They can't be regenerated.
Bogardan
Elder
![]()
![]()
(Rare)
Creature - Elemental
Haste.
Whenever a player
plays a spell with X in its mana cost, put a +1/+1 counter on
Bogardan Elder.
In the language of Bogardan, the plural form of
'mana' is the same word as 'power'.
3/3
Carve
the Path
![]()
(Rare)
Instant
Carve the Path deals 3 damage to
defending player for each blocking creature.
The road to glory
is lined in red.
Ghitu Marauders
![]()
(Rare)
Enchantment
Whenever three or more creatures
attack, their controller may put an attacking 3/1 red Mercenary
creature token into play. Remove it from the game at end of
combat.
"Jackals playing at being dogs of war." -
Viashino bey.
Hurloon Defender
![]()
![]()
(Rare)
Creature - Minotaur
Mountainwalk.
Any time you
could mulligan, if Hurloon Defender is the only card in your hand,
you may put it into play.
He specializes in last
stands.
4/4
Keldon Bombardment
![]()
![]()
(Rare)
Enchantment
Sacrifice a creature: Keldon
Bombardment deals X damage to target creature or player, where X is
equal to that creature's power. Play this ability only if you could
play a sorcery, and only once each turn.
"The war will go
on, until either we run out of cities, or the Keldons run out of
warlords. What do you think will happen first?" - Benalish
tactician.
Keldon Dreadnought
![]()
![]()
(Rare)
Creature - Dreadnought
Haste, trample.
At end
of turn, shuffle Keldon Dreadnought into its owner's library.
The
first assault of the Keldons is often the last one as
well.
6/1
Keldon Hellkite
![]()
![]()
(Rare)
Creature - Dragon
Flying.
Sacrifice a
mountain: Keldon Hellkite gets +1/+0 until end of turn.
Dragons
of Keld breathe horrendous jets of molten lava at their victims,
encasing them in a tasty, crunchy crust.
5/5
Nuclear
Dragonstrike
![]()
![]()
(Rare)
Sorcery
Destroy ten target lands. (You cannot
choose less than ten legal targets)
"Now I am become Death,
the destroyer of worlds."
Phosphorous
Cloud
![]()
(Rare)
Enchantment
Whenever a creature attacks, its
controller may pay
or
.
If he or she does, that creature becomes a 4/1 red Elemental with
trample until end of turn.
Slumborn
Scavenger
(Rare)
Creature - Goblin Scavenger
Whenever an enchant
creature card you control is put into a graveyard from play, return
it to your hand. If you do, Slumborn Scavenger deals 2 damage to
you.
He has his father's eyes... and his mother's ears... and
his warchief's chainfists...
1/1
Thunder
Hound
![]()
![]()
(Rare)
Creature - Hound
First strike, haste.
When
Thunder Hound comes into play, shuffle your hand into your library
and draw a card.
It has a thundering bark and fangs of
lightning.
4/2
Volcanic Rhythm
![]()
![]()
(Rare)
Enchantment
:
Add
![]()
![]()
to your mana pool. Play this ability only once each turn.
Only
a viashino would think of using lava vents as musical
instruments.
Warplight Radiation
![]()
(Rare)
Instant
Switch each creature's power and
toughness. (This effect does not end at the end of turn)
When
the terrorists planted a bomb at Saa-Lumer's biolaboratory, they got
more than they bargained for.
Ancestral
Guidance
(Common)
Instant
Target creature gets +X/+X until end of
turn, where X is equal to the number of enchantments in play.
"When
the evidence of the senses and the voices of the heart resound in
unison, ignoring or dismissing them would dangerous folly. Alas,
that's precisely what the Voltarians do." - Shanodin
elder.
Bountiful Plantation
![]()
(Common)
Enchant Land
Whenever enchanted land is tapped
for mana, its controller adds an additional G to his or her mana pool
for each enchantment enchanting that land.
"Apart from
irrigation, roads, fertility enchantments, and medical lore, what
have the Benalish invaders ever done for us?" - Llanowar
youth.
Canopy Stalker
![]()
(Common)
Creature - Lizard
,
Remove an enchantment card in your graveyard from the game: Canopy
Stalker gets +1/+1 and gains trample until end of turn.
The
explorers of Jamuraa have yet to figure out how this beast manages to
travel along the topmost branches, in spite of its vast
bulk.
3/3
Cultivate
![]()
(Common)
Sorcery
Affinity for enchantments.
Search
your library for a basic land card and put it into play tapped.
Shuffle your library afterwards.
Guerilla
Raid
![]()
![]()
(Common)
Instant
Each player sacrifices two
enchantments.
The fury of the despoiled land found its voice in
the rallying cries of Rofellos's resistance fighters.
Instill
Heroism
![]()
(Common)
Enchant Creature
Affinity for local
enchantments.
Enchanted creature gets +3/+3 and gains
trample.
Everyone is a hero and an oracle to someone.
Llanowar
Terrorist
![]()
(Common)
Creature - Elf Avenger
When Llanowar Terrorist
comes into play, each player sacrifices an enchantment.
When
Llanowar Terrorist is put into a graveyard from play, each player
sacrifices an artifact.
1/2
Perfect
Synergy
![]()
(Common)
Instant
Two target creatures that share power
and toughness each get +3/+3 until end of turn.
Shanodin
Embrace
![]()
(Common)
Enchant Permanent
If the enchanted permanent is
a land, it gains "
:
Add one mana of any colour to your mana pool".
If the
enchanted permanent is a creature, it gets +2/+0 and gains
trample.
If the enchanted permanent is an artifact or an
enchantment, destroy it at the beginning of your upkeep.
Stinger
Sentinel
![]()
(Common)
Creature - Elf Insect
Stinger Sentinel may
block as though it had flying.
Whenever an enchantment is put into
a graveyard from play, Stinger Sentinel deals 2 damage to target
creature with flying.
"We must take back the sky before we
can take back our land." - Rofellos, Llanowar
revolutionary.
2/2
Tranquil
Lullaby
![]()
(Common)
Instant
Players can't play artifact or
enchantment spells this turn.
Draw a card.
Verdant
Surge
![]()
(Common)
Sorcery
You may play any number of Forest cards
each turn.
Nature always works in the simplest
ways.
Vindictive Shaman
![]()
(Common)
Creature - Shaman
R: Vindictive Shaman deals 1
damage to target creature with flying. If you spend more than RR this
way in a single turn, sacrifice Vindictive Shaman.
1/1
Wild
Nature
(Common)
Enchant Creature
Play Wild Nature only if you
control a forest.
Wild Nature is a green spell.
Enchanted
creature is a green Elf in addition to its other colors and
types.
The spirits of ancient elven heroes have been known to
reincarnate in the bodies of other races. Such hosts are highly
sought after by Shanodin elves, who seek to reawaken their ancestors'
memories.
Yavimaya Courier
(Common)
Creature - Elf
At the beginning of your upkeep,
if Yavimaya Courier is enchanted, put a +1/+1 counter on it.
In
the moment of the greatest woe, Rofellos discovered unexpected
allies.
1/1
Young Warthog
![]()
(Common)
Creature - Pig
Trample.
"I like
pigs. Dogs look up to us. Cats look down on us. Pigs treat us as
equals." - Malgama, philosopher adept.
2/2
Alleviate
![]()
(Uncommon)
Sorcery
You may pay
![]()
instead of paying Alleviate's mana cost. If you do, Alleviate is a
white spell.
Destroy all enchantments. For each enchantment
destroyed this way, gain 1 life.
Darkroot
Dryad
(Uncommon)
Creature - Dryad
Creatures you control comes
into play tapped.
Shunned by their cousins, the dryads of
Darkroot symbolise the winter aspect of nature. They are the spirits
of hollow trees and barren soil, of deadly frost and cruel
hunger.
2/2
Elven Bladesinger
![]()
(Uncommon)
Creature - Elf
At the beginning of your
upkeep, if Elven Bladesinger is enchanted, put a verse counter on
Elven Bladesinger.
:
Target creature gets +X/+X until end of turn, where X is equal to the
number of verse counters on Elven Bladesinger.
2/2
Explorer's
Destiny
(Uncommon)
Enchant Creature
Enchanted creature gains
"You may play an additional land each turn".
"If
there's anything we learned from Urza, it's this: One should never
stop looking for new horizons." - Yavimaya explorer.
Grovescale
Seer
![]()
(Uncommon)
Creature - Seer
When Grovescale Seer comes
into play, you may search your library for a card with "creature"
in its text, reveal it, shuffle your library, and put that card on
the top of your library.
1/1
Lifeblood
Boon
![]()
(Uncommon)
Enchantment
Creatures with mana abilities get
+1/+1.
A spirit of power deserves a powerful host.
Pneumavore
![]()
(Uncommon)
Enchantment Creature - Beast
:
Pneumavore becomes a white enchantment until end of turn. (It is
no longer a creature. Remove it from combat)
:
Pneumavore becomes a red creature until end of turn. (It is no
longer an enchantment)
3/2
Polar
Expedition
(Uncommon)
Sorcery
Search your library for a basic land
card of the type you do not control, reveal it to all players, and
put it into play tapped. Shuffle your library afterwards.
"We
must not repeat Llanowar's mistakes. Instead of isolating ourselves
from the world, we must constantly seek the new horizons." -
Jamuraan explorer.
Presence of
the Keeper
![]()
(Uncommon)
Enchantment
Whenever a creature becomes the
target of a spell, that creature gets +2/+2 until end of
turn.
Salvage Operations
![]()
(Uncommon)
Sorcery
As an additional cost to play Salvage
Operations, sacrifice an enchantment.
Return target enchantment
card from your graveyard to play.
"There is nothing wrong
about fighting the System with its own weapons." - Rofellos,
Llanowar revolutionary.
Sylvan
Attunement
![]()
![]()
(Uncommon)
Enchant Creature
Enchanted creature gains "
:
Add
to your mana pool for each forest you control".
"I am
just a messenger, a model for the fighters to come!" - Rofellos,
Llanowar revolutionary.
Sylvan
Webdancer
![]()
(Uncommon)
Creature - Druid
As long as Sylvan Webdancer
is a Druid, it has "
:
Untap target land".
As long as Sylvan Webdancer is a Spider,
it gets +0/+2 and can block as though it has flying.
1G: Choose
Druid or Spider. Sylvan Webdancer becomes the chosen type. (It loses
all other creature types, if any. This effect does not end at end of
turn)
2/2
Travelling Adept
![]()
(Uncommon)
Creature - Elf Druid
When Travelling Adept
comes into play, untap all plains and mountains you control.
Roses
blossomed in her footsteps, the red ones springing up in the left
foot's wake, the white ones awakened by the right one.
2/2
Utopian
Grove
![]()
![]()
(Uncommon)
Enchant Land
Enchanted land is an Island,
Swamp, Mountain, Plains, Glacier, and Forest in addition to its other
land types. (It gains the correspondent mana abilities)
Arachnid
Broodmother
![]()
(Rare)
Creature - Spider
Spiders can block as though
they had flying.
At the beginning of your upkeep, if Arachnid
Broodmother is enchanted, put a 1/1 green Spider token into
play.
1/5
Charging Satyr
![]()
(Rare)
Creature - Satyr
Trample.
When you control a
creature without trample, sacrifice Charging Satyr.
4/5
Darkroot
Wurm
![]()
(Rare)
Creature - Wurm
Trample.
Whenever an opponent
taps a land for mana, he or she adds an additional G to his or her
mana pool.
Your opponents' mana pools don't empty at the end of
phases or turns. (This prevents mana burn)
6/6
Heartwood
Oracle
![]()
![]()
(Rare)
Creature - Spirit
You may play local enchantment
cards from your graveyard targetting Heartwood Oracle as though they
were in your hand, but only once each turn.
:
Add one mana of any colour to your mana pool for each enchantment
enchanting Heartwood Oracle.
2/2
Llanowar
Enchantress
![]()
(Rare)
Creature - Enchantress
Whenever an enchantment
comes into play, you may search your library for a copy of that
enchantment, reveal it to all players, shuffle your library, and put
the revealed card on top of your library.
0/2
Ozone
Hole
![]()
![]()
(Rare)
Sorcery
Ozone Hole deals X damage to each
creature with flying, to each enchanted creature, and to each player.
(It deals damage twice to enchanted creatures with flying)
"I'm
not sure what is more harmful, the purposeful corruption perpetrated
by the Syndicate, or the mindless consumerism of its victims." -
Rofellos.
Resonating Hum
![]()
(Rare)
Enchantment
During your turn, each other player's
spells cost
more to play for each enchantment in play.
Serene
Druid
![]()
(Rare)
Creature - Druid
Serene Druid cannot be
enchanted.
:
Serene Druid becomes a basic land of your choice until end of turn.
(Remove it from combat)
2/1
Shanodin
Elder
![]()
![]()
(Rare)
Creature - Treefolk
Trample.
Whenever a token
is put into play, put a +1/+1 counter on Shanodin Elder.
In
Shanodin, the mighty oaks and the tiny saplings coexist in harmonious
synergy.
4/4
Silent Waywatcher
![]()
(Rare)
Creature - Elf Guardian
Silent Waywatcher cannot
be countered by spells or abilities.
Enchantment spells cannot be
countered by spells or abilities.
The language of the heart has
no word for "no".
2/1
Stalking
Tiger
(Rare)
Creature - Cat
You cannot play Stalking Tiger
unless you played a land this turn.
Curiosity and a cat - a
deadly combination.
2/1
Sylvan
Groveleader
![]()
![]()
(Rare)
Creature - Elf Lord
Lands you control get +2/+2
and gain trample.
"Every strategist knows the importance
of terrain advantage."
2/2
Unleashed
Growth
![]()
![]()
(Rare)
Sorcery
Choose one - Destroy all enchantments, or
destroy all enchanted permanents.
Sprouting vines and rapdily
growing trees tore their way through the concrete, toppling towers
and shattering domes. Within an hour, a once-proud city became a
desolate ruin, swallowed by the forest's relentless
onslaught.
Venerable Herbalist
![]()
(Rare)
Creature - Druid![]()
,
:
Regenerate target enchantment.
:,
Sacrifice Venerable Herbalist: Regenerate all enchantments.
"I
fear that the price of freedom shall be the soul of our nation
itself."
2/2
Venomous
Webs
(Rare)
Enchantment
Whenever a creature with flying
becomes blocked by a creature without flying, destroy the creature
with flying at end of combat.
The spiders of Darkroot quickly
adapted to the Voltarian breakthroughs in helionautics.
Yavimaya
Hierophant
![]()
![]()
(Rare)
Creature - Druid
Forestwalk.
:
Put a +1/+1 counter on Yavimaya Hierophant. Play this ability only
once every three minutes.
2/1
Angelic
Visage
![]()
![]()
(Common)
Enchant Creature
Enchanted creature gets +1/+2
and gains flying.
Whenever enchanted creature deals damage, gain
life equal to the damage dealt.
In Shinypeak, anyone can become
an angel, provided that their heart is pure, their faith is strong,
and their wallet can handle the plastic operations.
Armadillo
Armour
![]()
![]()
(Common)
Enchant Creature
Enchanted creature gets +2/+2
and gains vigilance.
Whenever enchanted creature becomes blocked,
it gets +2/+2 until end of turn.
This intimidating armour is
worn only by the elite Jamuraan knights. Each suit is magically
bonded with its owner, and disintegrates into fine dust upon his
death.
Embedded Jets
![]()
![]()
(Common)
Enchant Creature
Enchanted creature gets +1/+0
and gains haste.
Whenever enchanted creature deals combat damage
to a player, destroy target creature or land that player
controls.
Implanted in hands and feet, these fiery jets make
fearsome weapons, and allow the wearer to fly at breathtaking speed.
Regrettably, both the range of the weapons and the height of the
flight are limited to one foot.
Grafted
Chainfist
![]()
![]()
(Common)
Enchant Creature
Enchanted creature gets +2/+0
and gains first strike and trample.
Particularily bloodthirsty
Keldons replace both hands with chainfists, to tear through multiple
armoured knights at once.
Thaumoptic
Camouflage
![]()
![]()
(Common)
Enchant Creature
Enchanted creature cannot be
the target of spells or abilities and cannot be blocked except by
black or blue creatures.
:
Enchanted creature gets +1/+1 until end of turn.
Three weeks
after an unmarked cargo ship disappeared in the mists near Onyx City,
the black market was flooded by these modified chameleon skins with
built-in weaponry.
Uncommons:
Mantle
of the Champion
![]()
![]()
(Uncommon)
Enchant Creature
Enchanted creature's power
and toughness are equal to the highest power and toughness among all
creatures.
Rares:
Dissolution
of Ego
![]()
![]()
(Rare)
Enchantment
As Dissolution of Ego comes into
play, choose target player.
The chosen player's maximum hand size
is equal to zero.
"To get rid of an opponent, strike at
her identity. She will destroy the rest on her own." -
Nightglass stalker.
Harlequin
Soulsinger
![]()
(Rare)
Creature - Harlqeuin
:
Harlequin Soulsinger deals 1 damage to target creature. Switch that
creature's power and toughness until end of turn.
Those who
hear the soul-scourging melody of the Harlequins are left profoundly
changed by the experience.
2/2
Metamorphic
Blast
![]()
![]()
(Rare)
Instant
Metamorphic Blast deals 5 damage to
target creature or player. That player or that creature's controller
reveals the top cards of his or her library until he or she reveals a
creature card, puts it into play, and shuffles all other cards
revealed this way into his or her library.
Nevynirral's
Legacy
![]()
![]()
(Rare)
Enchant World
At the beginning of your upkeep,
you may pay
![]()
![]()
.
If you do, destroy all enchantments, creatures, and artifacts.
"There
are sacraments of Evil as well as of Good." - Fortianna, Serran
Arch-Prelate.
Nightglass
Breathstealer
![]()
![]()
(Rare)
Creature - Spirit
Phasing.
Whenever Nightglass
Breathstealer phases in, destroy target nonblack creature. It can't
be regenerated.
2/2
Parallax Storm
![]()
![]()
(Rare)
Enchant World
Fading 5.
Remove a fade counter
from Parallax Storm: If Parallax Storm is in play, remove target
permanent from the game.
When Parallax Storm leaves play, return
all permanents removed with it to play.
Wrath
of Gaea
![]()
![]()
(Rare)
Sorcery
Each creature becomes a Forest. (This
effect does not end at end of turn)
Some of Dominaria's forests
can swallow whole armies - literally.
Xelgeam
Djinn
![]()
![]()
(Rare)
Creature - Djinn
Haste.
Xelgeam Djinn is
unblockable and attacks each turn if able.
Whenever Xelgeam Djinn
deals combat damage to a player, that player gains control of your
next turn.
Those who seek to master the Xelgeam invariably end
up becoming slaves to them.
6/5
Commons:
Activation
Crystal
(Common)
Artifact - Crystal
At the beginning of your
upkeep, if you control no permanents named Restraining Crystal, each
Automaton you control deals 2 damage to you and attacks this turn if
able.
Automaton Sentinel
(Common)
Artifact Creature - Automaton
Automaton
Sentinel cannot attack or block unless you control a Crystal.
:
Regenerate Automaton Sentinel. Play this ability only if you control
a Crystal.
1/5
Charging Automaton
(Common)
Artifact Creature - Automaton
Charging
Automaton cannot attack or block unless you control a Crystal.
:
Charging Automaton gets +1/+0 and gains trample until end of turn.
Play this ability only if you control a Crystal.
3/2
Duelling
Automaton
(Common)
Artifact Creature - Automaton
Patrolling
Automaton cannot attack or block unless you control a Crystal.
First
strike.
:
Patrolling Automaton deals 1 damage to target creature or player.
Play this ability only if you control a Crystal.
2/1
Hovering
Automaton
(Common)
Artifact Creature - Automaton
Hovering
Automaton cannot attack or block unless you control a
Crystal.
Flying.
2/2
Restraining
Crystal
(Common)
Artifact - Crystal
Automatons you control do
not untap during your untap step unless you control a permanent named
Activation Crystal.
Tellurian
Medallion
(Common)
Artifact
:
Add
to your mana pool. This mana can be used only to pay additional or
alternate costs of spells. (This includes kicker, buyback,
flashback and entwine)
"Necessity is the mother of
invention." - Medallion inscription.
Uncommons:
Assault
Drone
(Uncommon)
Artifact Creature - Drone
Trample, fragile.
(It cannot be regenerated, and damage is not removed from it at
end of turn)
3/4
Etched Rod
(Uncommon)
Artifact
:
Target permanent loses its name until end of turn.
Rares:
Astral
Cage
(Rare)
Artifact
Players can't sacrifice permanents.
(Spells and abilities with a cost that requires players to
sacrifice permanents can't be played)
Chrome
Talisman
(Rare)
Artifact
Imprint - When Chrome Talisman comes
into play, remove a nonland, nonartfact card in your hand from the
game.
Spells that share a color with the card last imprinted on
Chrome Talisman cost you
less to play.
Entropic Gateway
(Rare)
Legendary Artifact
Whenever a creature or player
is dealt damage, that player or that creature's controller sacrifices
a number of permanents equal to the damage dealt.
When Entropic
Gateway leaves play, you lose the game.
Frozen
Diamond
(Rare)
Artifact
Frozen Diamond comes into play
tapped.
:
Add
to your mana pool. Frozen Diamond does not untap during your next
untap step.
Fast mana in slow motion.
Soul
Refinery
(Rare)
Artifact
Whenever a card is put into any
graveyard, gain 1 life.
"In the modern Dominaria, even
souls are made out of plastic." - Rofellos.
Time
Matrix
(Rare)
Artifact
Time Matrix is indestructible.
,
Skip your next turn,
:
Put a time counter on Time Matrix.
Spells you play cost
less for each time counter on Time Matrix.
Creatures you control
get +1/+1 for each time counter on Time Matrix.
Voltarian
Turbine
(Rare)
Artifact
At the beginning of your main precombat
step, you may add up to two mana of any color to your mana pool. This
mana can only be used to play enchantment spells.
Dream Factory
(Common)
Enchantment Land
(Dream Factory is not a
spell)
:
Add
to your mana pool.
Shinypeak, the great movie-making studio,
birthplace of all Dominarian dreams.
Forest
(4 versions) (Common)
Basic Land - Forest
T:
Add
to your mana pool.
Grand Festival
(Common)
Enchantment Land
(Grand Festival is not a
spell)
:
Add
to your mana pool.
Magnapolis, city of a thousand festivals,
the beating heart that sets all Dominarian pulse.
Guerilla
Base (Common)
Enchantment Land
(Guerilla
Base is not a spell)
:
Add
to your mana pool.
Ilviandar, headquarters of the Llanowar
Liberation Front, the last bastion of all Dominarian
traditions.
Island (4 versions)
(Common)
Basic Land - Island
T: Add
to your mana pool.
Magnetic Mine
(Common)
Land
When Magnetic Mine comes into play, you
may choose an enchant land card from your hand and put it into play
enchanting Magnetic Mine.
:
Add
to your mana pool.
Mountain (4
versions) (Common)
Basic Land - Mountain
T:
Add
to your mana pool.
Oblivion Camp
(Common)
Enchantment Land
(Oblivion Camp is not a
spell)
:
Add
to your mana pool.
Nessiphium, the most horrible of the Urborg
oblivion camps, source of all Dominarian nightmares.
Plains
(4 versions) (Common)
Basic Land - Plains
T:
Add
to your mana pool.
Research Centre
(Common)
Enchantment Land
(Research Centre is not
a spell)
:
Add
to your mana pool.
The Ivory Tower, centre of Voltarian trade
and research, the spearhead of all Dominarian progress.
Snow-Covered
Glacier (Common)
Basic Land - Glacier
:
Add
to your mana pool.
Swamp (4 versions)
(Common)
Basic Land - Swamp
T: Add
to your mana pool.
Jade City
(Uncommon)
Land - City
T: Add
to your mana pool.
T: Add
or
to your mana pool. Play this ability only if Jade City is
enchanted.
Once a popular summer resort, Jade City was recently
converted into a full-scale military base, in response to escalating
LLF attacks.
Malachite City
(Uncommon)
Land - City
T: Add
to your mana pool.
T: Add
or
to your mana pool. Play this ability only if Malachite City is
enchanted.
The crown jewel of Jamuraa, Malachite City is hidden
deep in the jungle, away from the prying eyes.
Obsidian
City (Uncommon)
Land - City
T: Add
to your mana pool.
T: Add
or
to your mana pool. Play this ability only if Obsidian City is
enchanted.
The cornerstone of all Shivan economy, Obsidian City
is a vast sprawl of mana factories and colossal forges.
Onyx
City (Uncommon)
Land - City
T: Add
to your mana pool.
T: Add
or
to your mana pool. Play this ability only if Onyx City is
enchanted.
Located on the misty coast of Urborg, the Onyx City
is the primary port for all Dominarian smugglers.
Opal
City (Uncommon)
Land - City
T: Add
to your mana pool.
T: Add
or
to your mana pool. Play this ability only if Opal City is
enchanted.
Opal City is a gateway between Benalish empire and
Voltarian confederation, which explains its eclectic architectural
style.
Arcane Citadel
(Rare)
Land
:
Add
to your mana pool.
,
Sacrifice a land,
:
Counter target noncreature spell unless its controller pays
.
Mana
Factory (Rare)
Land
Mana Factory comes into
play tapped.
:
Add
to your mana pool.
Whenever Mana Factory becomes tapped, each
opponent may put a land token that is a copy of Mana Factory into
play.
Rainbow Forge
(Rare)
Land
:
Add one mana of any color to your mana pool.
At end of turn, if
Rainbow Forge is untapped or enchanted, it deals 2 damage to
you.
Thran Stronghold
(Rare)
Land
Thran Stronghold comes into play tapped.
:
Add
to your mana pool.
:
Thran Stronghold becomes a 3/3 artifact creature until end of turn.
Play this ability only if Thran Stronghold is enchanted.